This is the strat I use and the way I play. Because it works for me doesn't necessarily mean it will work for you. It relies quite a bit on standard grabbing techniques etc, so following this paper alone will not get you the NW you desire.
->Earth 2025 country Startup:
----------------------
First 100
turns is pretty simple and standard, and takes the soft option.
1) Start by selling 100 troops, changing gov to commie, switching your
prod to 100% spies, and setting tax rate to 35-36%.
2) Build 20 CS.
3) Build what should be 10 Ind.
4) Until you have played 65 turns follow this pattern:
a) Build 4 CS.
b) If you don't have enough land for a round of ind building, explore.
c) Build 1 turn of ind (maybe a farm or two in there if you are getting
low)
d) If you don't have enough land for 4 CS Explore.
e) Sell all your spies.
f) Go back to a)
I
don't like to be overly pedantic with spies, however, you may want to
-> Expansion
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Next 100 turns is preparing your forces, and maybe throwing in the odd grab.
1) You should log in with money from your sales, set your production
to 7% spies, 93% turrets, and follow the standard pattern until you reach
20k turrets again:
a) if you dont have the land for a turn of ind explore
b) if you dont have the money for a turn of ind build 4 CS and return
to a)
c) build a turn of ind, return to a) (remembering farms)
2) Now you have your turrets so switch to 93% jets, 7% spies, and work
your way up using the same build to 10k jets.
This is the basic start, and now is where it becomes up to you.
I'll show the pattern I use:
a) set production to 93% jets, 7% spies (i go bak to 5% spies after
a few days)
b) Search for a grab (early on, people on your scores with a LOT more
land than you are very good targets)
A little later search on GT for countries with 1/3rd to 1/2 your NW,
and rank by fattest.
c) spy target, if good PS target (use your allies jets sensibly)
d) build on your land
e) if you are further than 1/2 way through your turns, switch to turrets
instead of jets
f) if you have more than 12 turns left return to b)
g) finish your turns with at LEAST 8 CS
h) sell 1/4 of your turrets, and jets on the market.
i) log out.
-> Further on in the game:
--------------------------
Start buying your tech when it drops sufficiently and you have spare
cash, get your ind to 130% and weapons to 140% asap, before bothereing
with other techs, keep them there daily.
Next techs are bus,ent,SDI,mil, pick up cheap stuff if you can of anything,
and think of what you need most, missile protection or money?
Don't stop expanding, ever...you will have to start bottomfeeding very
low later in the game.
-> Golden Rules:
-------------------------
Never send more than 3/4 of your jets out on PS, and try to leave some
more than that for allies.
Buy some tanks with your selling profits, or switch to tanks the last
couple of turns you play, you will need them.
If you aren't sure about something,
ask