Earth 2025

Strategy 101: The Casher Country



 

Story By: Fingolfin -- Posted On: 8/15/00

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Please read the post entitled "First 100 turns". This post starts where

that one leaves off.

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The Casher strategy is one of money, money, and more money. All you truly care about is getting the most money you can per turn. The two best governments for the cash strategy are Republic and Democratic. The buildings utilized in the casher strategy are Enterprise and Residential. Both governments have merit though I prefer the

democracy myself. The Republic gives you a 20% PCI bonus while the Democracy gives you a 10% technology bonus. The math comparing the two governments makes my head spin.

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The important Formulas to cashers are:

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PCI (Per Capita Income) = (22.52-22.5*Tax Rate) * BusTech * (1+(2*Entertainment Zones/Land) * Govt Bonus Population = Population = Land * 11.5 * (1 + (2 * Res / Land)) * (1.047 - TR) * Tech Revenue = PCI * Population * TaxRate Ent/Res Building effect on PCI : Pop Effect = 1 + (2 * Res / Land) & PCI Effect = 1 + (2 * EZ / Land)
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If anyone wants to do the math on their own feel free but let me summarize this for you.Enterprise Zone and Residential Building efficiency is based on a % of these buildings to your total land. The greater the % to total land the better they perform. These two buildings work best in concert with one another. Typically you would want the buildings to be split evenly 50/50 between Ent/Res.
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I find that the best tax rate is 34%. Once you are on your way as a casher I recommend your buildings be broken down into 400 CS and the remainder being 44% entertainment Zones, 44% Residential Zones, 8% Industrial, and 4% oil. I prefer to buy my food but if food is over $7 a bushel it is more economical to reduce the ent/res buildings
to build enough farms to feed yourself. Your industrial production is for Spies ONLY. The concept of a casher is to BUY everything you need on the public markets.
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I personally like to see a casher start the reset as a monarchy to offset those pesky 3 turn attack or -15% military problems. Start with a normal first 500 turn as a monarchy. I believe at the end of 500 turns you should have your full 400 Construction Sites you need for the future, 1000 industrial Buildings that during the first 500 turns production is set to 10% spy, 25% troop/tank/jet, and 5% turret. This production will give you your miltary at the first 500 turns. You will have nominal oil buildings also. After you get to 1000 Industrial buildings all new buildings should be ent/res ONLY. All excess cash should be used to buy 30% ent, 30% bus, 15% indy, 15% weapons tech. Continue this strategy until you get to 150% ent/res tech percentages. Likely around 750 turns and 5000 acres and at that time convert to a demo or republic as you wish. Your government change is free of charge. As you
do this raise a little cash to dump your Industrial down from 1000 to 300 and look something close to this
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2100 residential
2100 business
300 industrial complexes (set your production now to 100% spies)
400 construction sites
100 Oil
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Your numbers should be fairly close to this. The switch can be done with more land than this, but always remember that the switch should be done once you have 100 builds per turn You will probably not
maintain top rank during this period, and you should not be worried about it. 90% of your networth is gained in the last month of the game. The investment you put into infrastructure early on will pay off down the road and you will rise through the ranks later. Try to keep as much of your money in tech as you can without getting too landfat. Tech will win or lose you the game. Shoot for max in all areas. remember 1 tech point is the same networth as 1 troop.
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Once you hit 50,000 acres you should just start to hit the cash button. You will find that you can make extraordinary amounts of cash each day. Once you have reached this point you will want to review the strategy posted on stockpiling (coming soon) to find out how to get the most nw out of your country. You don't want to try and aim for the top 10 at this point because that is where suiciders love to hunt, plus the expenses will kill you...being ranked top 100 will be satisfactory until endgame