This strat provides you with by far the best start up of all other govts…
last reset I hit top 10 as did Ascendant with ¼ the land that the
commies had J. Don’t let the -15% military strength of republic turn ya
away from the govt either… trust me it works.. –15% really isn’t noticeable
if you keep weapons tech high. Anyway enough rambling heres the fucken
strat: Step 1) Well first things first… change government type to republic,
tax rate to 35%, and production to 100% spies. For those of you who don’t
know where this menu that allows you to do this is located go to the main
menu screen and click the country management tab. You can only set these
things one at a time. So make sure to click adjust after each one ya set!
Also always make sure to play in 18 hour shifts…. You get 6 extra turns
which are priceless at this point of the game!
Step 2) Now the building process begins! Build 12 c-sites in a row
for your first 12 turns. Then build 8 Industrial complexes and sell the
spies you produced. For those of you who don’t know where too sell spies
(or think that its impossible) go to the purchases menu, then click sell
military. Voila! Spies too sell J. I suggest opening this menu in a new
window so that you can sell your spies much faster because I recommend
selling spies after each turn for maximum productivity. So after ya sell
your spies build 8 more inds, sell spies again, and repeat. You should
now have 24 ind complexes.
Step 3) Build 8 more c-sites, 1 at a time, selling spies after each
one ya build.
Step 4) Build 20 industrial zones (takes 2 turns of 10 each turn) Keep
on selling spies!
Step 5) Now it gets a little bit tricky. You need to alternate between
building 4 c-sites in a row and build 1 TURN of industrials (not just 1
industrial building hehe sounds dumb but trust me its been done before
J) This means you build 4 construction sites in a row.. then a full turn
of industrial zones… so for every 4 c-sites ya build you will be able to
build 1 more industrial zone per turn. Do this until you have 60 c-sites
(You’ll probably have about 175 or so industrial zones give or take a few).
If food starts to become an issue (and it will) build a few farms… However
just buy it off the market if it is available.. especially if you start
a country a few weeks late! DON’T WORRY ABOUT LOSING FOOD EACH TURN!!!
Its normal. I know it may be hard to believe but all the bets players play
losing food and just buy it off the market. This doesn’t mean lose food
and never buy it... This means supply it from the market. By the end of
the game I usually eat lose 1 million bushels of food a turn, howver I’ll
make 30 million cash a turn so it more then balances out J.
Step 6) Once you reach 60 c-sites start building research labs, and
only research labs. Do this until turn #99. You can tell how many turns
you have taken under the status menu. Whenever you run out of land explore
for 1 turn at a time and then build again. Hold at turn #9 till you save
up to like 60 turns.
Step 7) One you get like 60+ turns
its time to leave new player protection! First thing you should do is put
production too 100% turrets (congrats you’re done selling spies till next
reset!) You will keep these turrets (i.e. don’t sell them after each turn... u
need them for defense) Then just continue too build labs and explore till you
get 1k (1000) acres fully built up. This land should consist of about 175
industrials, 60 c-sites, and 750
labs.
Step 8) Research time! After you get 1k acres research Business/Residential
for the rest of your turns for that day except for one. With this one turn
you will place as much Bus/Res tech as is allowed on the market.
Step 9) The first thing you should do today is explore for about 5
turns and build it up with labs. Then research for the rest of your turns
Bus/Res techs saving one turn again to put on as much tech as ya can on
the market. Save the money you made the other day till the end of your
turns to buy turrets (or whatever military ya want but turrets will defend
ya the best for now).
Step 10) Repeat step 9 but for a new day. Do this until you get 2k
acres of land.
Step 11) Now its time to max your bus/res techs and start working on
the others. I suggest getting military costs tech, some weapons tech, and
some losses tech. Don’t worry about SDI till a ways down the road. Same
goes for conditioning. You can also start producing 100% spies again rather
than turrets. Just keep it on spies for the rest of the game… you’ll need
em!
Step 12) After techs are all pumped up teching will probably start
to lose its effectiveness (and you’ll probably start losing money or coming
lose to losing money each turn). This means its time to switch to a casher!
Save up like all your turns for the day, as well as like 15 million cash
minimum from previous days tech sale. Now here comes what may seem to be
crazy… but just do it. Tear down all of your research labs (that’s right
all in one big drop!) Then just start building Enterprise zones and Residences
evenly until your land is full again.
Step 13) Congrats you’re now ready to rock you
way to the top! Just LG (Land Grab) when ya need too and keep on building Ents
and Res till ya hit the top spot J. Make sure too always keep Bus/Res techs at
170% minimum and weapons at 140% minimum! Once you get a lot of land get SDI up
to 65% minimum otherwise you’ll be dead after the first day of a war. Also make
sure too keep building c-sites. I’d say try and build like 4-8 sites a day until
you get 100 buildings per turn (bpt) which is 380 c-sites. When you get like
40000 acres you’ll wanna keep building em up to like 150 bpt.