Earth 2025 Republic Casher (Self Teching Phrase, No Farms)



SETUP PHRASE: Start of the 1st week

Follow this closely or you will regret for life *lol*

Set to 100% spies production
Sell all troops on private market
Set to 70% tax
(001)        1 CS
Set to 42% tax
(002) 1 CS
Set to 35% tax
(003) Build 26 CS
(029)        Build 12 IC, sell 10 spies
(030) Build 12 IC, sell 19 spies
(031) Build 12 IC, sell 29 spies
(032) 1 Explore, sell 29 spies
(033)   Build 12 IC, sell 38 spies
(034) Build 7 IC, 5 farm, sell 44 spies
(035)  Build 12 IC, sell 54 spies
(036) Build 16 CS, sell 54 spies every turn
(052)      1 Explore, sell 54 spies
(053)   Build 16 IC, sell 66 spies
(054) Build 16 IC, sell 79 spies
(055) 1 Explore, sell 79 spies
(056)   Build 16 IC, sell 92 spies
(057) 1 Explore, sell 92 spies
(058)   Build 16 IC, sell 105 spies
(059)        1 Explore, sell 105 spies
(060)  Build 16 IC, sell 118 spies
(061)        Build 16 IC, sell 130 spies
(062)        1 Explore, sell 130 spies
(063)  Build 16 IC, sell 143 spies
(064)        Build 16 IC, sell 156 spies
(065)        1 Explore, sell 156 spies
(066)  Build 16 IC, sell 169 spies
(067)        1 Explore, sell 169 spies
(068)  Build 16 IC, sell 182 spies
(069)        Build 16 IC, sell 194 spies
(070)        1 Explore, sell 194 spies
(071)  Build 11 IC, 5 farms, sell 203 spies
(072)       1 Explore, sell 203 spies
(073)  Build 16 IC, sell 216 spies
(074)        Build 16 IC, sell 229 spies
(075)        1 Explore, sell 229 spies
Set 100% turrets production
(076)       Build 20 CS
(096)        1 Explore
(097)  Build 16 IC, 5 farms
(098)       1 Explore
(099)  Build 21 IC
(100)        1 Explore
(101)  Build 42 IC
(103)        1 Explore
(104)  Build 21 IC
(105)        1 Explore
(106)  Build 21 IC
(107)        1 Explore
(108)  Build 21 IC
(109)        1 Explore
(110)  Sell 25% turrets
(111)   Build 16 IC, 5 farms
(112)       Build 8 CS
(120) 1 Explore
(121)  Build 23 IC
(122)        1 Explore
(123)  Build 23 IC
(124)        Build 8 CS
(132) 1 Explore
(133)  Build 20 IC, 5 farms
(134)       1 Explore
(135)  Build 4 CS
(139) Build 26 IC
(140)        1 Explore
(141)  Build 8 CS
(149) Build 28 IC
(150)        1 Explore
Set 30% turrets, 70% jets production
(151)      Build 6 CS
(157) Sell 25% turrets
(158)   Build 2 CS
(160) 1 Explore
(161)  Build 20 IC, 10 farms
(162)      Build 8 CS
(170) 1 Explore
(171)  Build 32 IC
(172)        2 Explore
(174)  Build 32 IC
(175)        1 Explore
(176)  Build 32 IC
(177)        2 Explore
(179)  Build 32 IC
(180)        Build 8 CS
(188) 1 Explore
(189)  Build 34 IC
(190)        1 Explore
(191)  Build 34 IC
(192)        1 Explore
(193)  Build 4 CS
(197)   1 Explore
(198)        Build 35 IC
(199)        1 Explore
(200)  Build 35 IC
(201)        2 Explore
Set to 100% spies production
(203)      Build 8 CS, sell all spies
Set 30% turrets, 70% jets production
(204)     Sell 25% turrets
(212)   Build 27 IC, 10 farms
(213)      2 Explore
(215)  Build 37 IC
(216)        Build 8 CS
(224) 2 Explore
(226)  Build 34 IC, 5 farms
(227)       Build 8 CS
(235) 2 Explore
(237)  Build 41 IC
(238)        Build 8 CS
(246) 2 Explore
(248)  Build 38 IC, 5 farms
(249)       Build 2 CS 
(251)        Sell 25% turrets
(252)   Build 6 CS 
(258)        2 Explore
(260)  Build 45 IC
(261)        Build 8 CS
(269) 2 Explore
(271)  Build 42 IC, 5 farms
(272)       1 Explore
(273)  Build 8 CS
(281) 2 Explore
(283)  Build 49 IC
(284)        1 Explore
(285)  Build 4 CS
(289) 2 Explore
(291)  Build 45 IC, 5 farms
(292)       3 Explore
(295)  Build 50 IC
(296)        Build 2 CS
(298) Sell 25% turrets
(299)   Build 6 CS
(305) 3 Explore
(308)  Build 47 IC, 5 farms
(309)       2 Explore
(311)  Build 47 IC, 5 farms
(312)       Build 4 CS
(316) 1 Explore
(317)  Build 8 CS
(318) 3 Explore
(321)  Build 40 IC, 15 farms
(322)      Build 4 CS
(326) 1 Explore
(327)  Build 12 CS
(339)        Sell 25% turrets


 
 

GRABBING PHRASE: End of the first week
Start grabbing when you need land now. Everyone's probably a communism at this stage and thus you seldom need to destroy buildings. From now on, build only IC and CS. Build until you reach 380 Construction Sites, which is 276 more. Remember to sell off 25% of your armies everyday.
 
 
(25 turns) PS one landfat target with around 800 land. Build IC (+ farms where necessary) [4 times]
(20 turns) Build 20 CS
(1 turn) Sell all troops at $112 and jets for $150
 
 
DO THE SAME PROCEDURE EXCEPT YOU SHOULD BUILD RL FOR THE NEXT 10 DAYS TILL YOU REACH 100BPT (380CS).
 
 
SWITCHING/TECHING PHRASE: End of the 2nd week
When you reach 100 BPT, it's time to start maxing your techs by doing a quick teching phrase and then switch to the most fearsome Republic Casher. Maxing techs means Residential, Business to 175%, Military to 88%, Weapon to 140%, Agriculture to 140% and Medical to 80%. Do not try to waste too much time going to the real max percentage as you will improve during cashing phrase.
 
 
You should have quite a sum of money on hand now and if you are lucky, you may not be grabbed at all. Destroy your IC and farms in sets of 100 and build as RL. Make sure you have enough food to last for around 5 days. This is the time where you will slightly fall behind but you will catch up soon. Tech your Residential, Business to 175%, Military to 90%, Weapon to 140% and Medical to 80%. You should not sell anything during this period. Use all money got from the positive netchange to buy bushels.
 
 
After that, switch to Republic. Destroy your RL in sets of 100 and build 50 Residences and 50 Enterprise Zones. Now you should have 380 Construction Sites and Residences and Enterprise Zones in ratio of 1:1. The switching/teching phrase should take around 5 days.
 
 
CASHING PHRASE: Middle of the 3rd week
Congrats if you have not been attacked during the most vulnerable teching phrase and also did not fall back very much in ranks. You have to catch up on your ranks and land now so make yourself FAT. You are going to do bottom feeding and thus all "small PS" means PS on targets below 10% of your size. This will prevent retaliation and sucidal as your networth will grow to more than 10 times your target's networth at the end of the day, lose minimal jets, and focus on landfarming unknown clans.
 
 
Do 5 small PS and build as Res and EZ in 1:1 ratio. You should not destroy your IC until you have 500IC. There shouldn't be any buildings other than Res, EZ, IC and CS. Maintain your Military, Med, Agri, Wea, Bus, Res techs. Then use the rest of the money to improve on your SDI, Agri, Spy techs. CASH for the rest of your turns (leave 1 turn). Buy 10% troops, 50% turrets, 30% jets and 10% tanks from your public market in sets of $5mil and compare yourself against the scorelist. Stop buying military when you are only fatter than 70% of the countries in the scorelist.
 
 
Use the rest of the money to buy bushels. You are going to stockpile the money in means of bushels. This is to prevent overbuying of military as the more military you have, the lesser you cash. You are advised to buy bushels at only $3-4 due to the fact that you do not urgently need to buy the food when it is selling at $4-5 because you can stockpile up to $2bil. Bushels will go sky high later in the game and that's where you can make a profit out of reselling the bushels.
 
 
Sell all your bushels at ridiculous price like $50 leaving only enough bushels for the next day. Make sure the bushels are not sold. This is because food decays at a rate of 0.1% per turn and thus by storing food in the market, you will not lose much bushels.
 
 
STOCKPILE PHRASE: Start of the 6th week
Stop grabbing by the 6th week of the reset. Hopefully you have more than 40k acres or more by now and cashing at more than $20mil per turn. From now onwards, you will only CASH with ALL your turns (leave 1 turn). Then store your money as bushels (price will rise slightly and thus will be around $5 but it is still worth it). As long as you are one of the top player and you are only fatter than 60%-70% of the countries in the scorelist, you should do fine without buying military. Just don't be the fattest but make sure you are one of the fatter ones. Remember to sell your bushels at ridiculous price at the end of the day leaving only enough for the next day.
 
 
NETJUMP PHRASE: Start of the 8th week
When bushels price hits $7 or more, sell $2 billion worth of bushels (around 2.5mil bushels). This is what you are going to do for the rest of the reset: Login every 8-10 hours when your bushels are likely to be sold out. Sell another $2 billion worth of bushels (around 2.5mil bushels). Spent your money on buying armies at public market. Make sure you leave around $100 million and 10 million bushels before reselling.
 
 
RESELL PHRASE: Start of the 10th week
Send ALL your jets, tanks troops to PS a target in which you know you will not get retaliated on. Sell 25% of your turrets, techs, all your food & oil at a VERY HIGH price making sure it won't sell, leaving only enough food to last you for 10 turns. Switch to Theocracy. Buy military tech until you reach 91%. From today onwards, sell $1.9 billion worth of good (preferbly troops) on the public market and use all the money to buy from the private market. Do this twice a day if possible. If you can stay online when the armies sell, it would be better to sell 25% of all your armies on the public market and buy from private market whenever any amount of ANYTHING sells to prevent being a victim of the $2 billion bug. Do this for the rest of the reset and you will get more than 200 million networth! 
   
 
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