Day #1, turns
1-27
Ok first off, your tax rate should
be set at 36% and your country's military
production MUST be at 80%
jets and 20% turrets.
The reason behind the military production setup is simple.. The first 3 days are spent under PROTECTION> so one needs little protection at this point. Also> you will NOT be a land grab target {if you follow this School!} We will be the ones grabbing Land. On or about the third day of GAME PLAY, I will have you all change your military production setup. You will also be putting some jets on the market about the third day.
Again DO NOT change your country's Government type.
Changing your government type at the start of the games causes you to LOSE much needed cash in the beginning of the game. Many countries make this mistake! In light of Solaria's NEW game changes> I will have you change your government TYPE Sooner than normal
Also DO NOT make ANY formal alliances YET, They cost too much and ARE not needed at this point! If you follow my Turn by Turn Info, you will NOT be a land grab TARGET.
Making formal allies to EARLY is also another BIG mistake many people make!
I will tell you ALL> When and HOW to make changes to your country.
SO PLEASE do NOT CHANGE anything unless you READ it here first.
If you do> I can not be responsible for the outcome of the changes you have made.
So now imagine 30 countries all following the School
instructions to a {T} That's 30 countries in top 50 ranks> Think of that
POWER> VERY EVIL GRIN
TURNS PLAYED
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Ok you may think We are growing SLOW< but trust me> Over the next 4 days, you will Grow VERY FAST! |
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Don't worry> DO NOT build ANY EnterpriseZoneorResidence>YET |
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My ending STATS
| Turns: 0 | Money: $14,787 | Food: 3358 Bushels | Networth: $16,268 |
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