Earth 2025 Republic Casher Strategy



Story By: (unknown) -- Posted On: 9/04/00  

1) Change government to Republic, Set tax rate to 35%, set production to 100%

Spies, Sell military on private market.

2) Build 10 Industrial Complex's(2 turns), Build 60 Construction Sites (60 turns),

Explore one turn (1 turn), Build 30 more CSites (30 turns), Explore one turn (1

Turn), Build 5 CSites(5 turns), Remember to Sell Spies after EVERY TURN, this will

bring you to 99 turns, STOP taking turns. Wait until you have 75 turns onhand.

3) Once you have 75 turns on hand, change production to 100% Turrets, build 25

more CSites, Stop building CSites at 120(35 bpt), Begin building Research labs and

exploring for land when needed, Build aprox. 100 Industrial complex's, turn GDI on.

At the end of your turns, use all cash on hand to buy turrets.

4) Spend half your turns building Research labs and the other half researching

Bus/Res tech and weapons.

5) Aim for 1700 Research labs, once you have that many research labs, change

production to 100% Spies. Explore to 2000 acres of land to acheive this.

6) Research Bus/Res to 179%, and weapons tech to 147%, once you have those

tech levels you are ready to move to the next phase.

7) Save turns to get to 50 turns, have 5 million dollars+ on hand, begin destroying

your labs and building them back as Res/Enterprise equally.

8) Once you have fully built all your land, start buying Jets to land grab with, begin

grabbing small targets for 100 acres, make sure to build CSites each day, in lots of 4.



**Key Notes...

NEVER RUN OUT OF FOOD!! If you have to build some Farms.

Keep tech ratios high, spend 50% of income on res/bus tech and weapons, maintain

179% bus/res to have a high PCI.

Set a land target goal, to gain a certain amount of acres per day, mine is 500 at the

beginning and 2000 close to the end of the reset. Make sure you can comfortably

reach this goal every day.

Only accept alliance offers after comming out of protection.

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**Democracy Farmer**  

1) Keep Government Monarchy, Set tax rate to 35%, set production to 100% Spies,

Sell military on private market.  

2) Build 10 Industrial Complex's(2 turns), Build 60 Construction Sites (60 turns),

Explore one turn (1 turn), Build 30 more CSites (30 turns), Explore one turn (1

Turn), Build 5 CSites(5 turns), Remember to Sell Spies after EVERY TURN, this will

bring you to 99 turns, STOP taking turns. Wait until you have 75 turns on hand.

3) Once you have 75 turns on hand, change production to 100% Turrets, build 25

more CSites, Stop building CSites at 120(35 bpt), Begin building Research labs and

exploring for land when needed, Build aprox. 100 Industrial complex's, turn GDI on.

At the end of your turns, use all cash on hand to buy turrets.

4) Spend half your turns building Research labs and the other half researching

Agriculture, and weapons tech.

5) Aim for 1700 Research labs, once you have that many research labs, change

production to 100% Spies. Explore to 2000 acres of land to acheive this.

6) Get your Agriculture tech to 240%, and your wep tech to 149%, make sure to

research some Bus/Res tech also.

7) Save 50 turns, and 5 mil cash, knock down all research labs and build them back

as farms only.

8) Build CSites daily, get jets to make attacks, build only farms with the land you

gain.

9) Set yourself a land target goal to acheive each day