The ÕB§ÌÐÍÅN® Order

2025 SCHOOL

Day #32, turns 1480-1517

TURNS PLAYED

FREE TURNS ARE BACK, be sure to get your 4 free turns EVERYDAY!

turns
What to do
Other info
1480-1489 Research 10 turns of WHATEVER you want. I did SDI  
  OK If you sold a lot of military last night and it HAS sold, Then Follow the next few turns. If you was week in TECH and did not sell military last night, or if your military did NOT sell for some reason, USE THE NEXT FEW TURNS TO RESEARCH.  
Non Turn PLAY DESTROY 1000 research labs.

You destroyed 1000 Research Labs.

This consumed $3,708,000. Thank you for using Solaria Construction Services!

 
1490-1512 Build 23 turns of Industrial Complexes  
NON turn PLAY Destroy 200 research labs.  
1513-1517 Build 5 turns of Industrial Complexes  
  By the end of tomorrow's turns we will be producing 2X more military than we were each turn. If you are losing CASH each turn, that means your country setup is GREAT! We are not CASH producers, instead we produce much military and sell some on the public market for our needed cash.

Your involvement with the public market is a must.

From now on you should sell at LEAST 10% of your total daily military production on the public market.

If you find that 10% military production sale is NOT enough cash income to use all your country turns then Increase it to 15% or 20%. You can sell as much as 40% of your daily production and still maintain a good growth rate for your country.

Turrets are good to sell. Many people using this game STRAT, like to produce 100% turrets. They then sell between 60% to 80% of their daily production on market. Then ON THE next DAY, THEY play all turns with any Cash they have left over at end of play they buy JETS AND TANKS ON THE MARKET. They then repeat the process with the 60 to 80% daily turret production sale. With the high % production sale you will have PLUNTY of cash to play turns, then spend all cash at end of play each day on military that you are not producing AFTER you are done playing for the day.